Home
Globals
Dailies
Tools
Support me on Ko-fi

Casting

Profession: Cast Fisher. Skill: Casting.

Casting splits into two phases.

Throw phase

  • An arrow bar determines throw distance based on where you release.
  • Farther throws raise the chance of finding a fish but produce a longer reel-in during the catch phase, sharply increasing difficulty.
  • Your character reels in slowly - the later in the reel a fish hooks, the easier the catch phase.
  • Short throws can fail to find a fish at all.

Catch phase

A tug-and-release mini-game. Press E to pull the fish toward you; release to let it run.

  • The fish tries to escape up the bar; you need to drag it down to 0m to win.
  • Flexibility (summed across Rod, Blank, and Line) governs how far the fish swims away while you are not pulling - the main driver of how quickly it can escape.
  • Strength (summed, excluding the Reel) contributes to holding the fish during the tug phase.
  • Reel Strength is checked against the fish's strength to soften or stiffen the fight; Reel Speed drives how fast the fish closes toward 0m while you hold E.
  • A circular stamina gauge limits how long you can hold E. You lose if the fish reaches the top of the bar or if you exhaust stamina.
  • If the fish is already past halfway and you have full stamina, holding E from the start is usually enough to auto-win.
  • Otherwise, watch for the same enrage mechanic - both the fish's escape speed (when not pulling) and your stamina drain (when pulling) jump significantly. You need stamina headroom to hold against an enrage or you lose fast.