Entropia Universe
New Features
Return of the Umbranoids
Umbranoid creatures have returned to Calypso and are terrorising inhabitants in the south west of Cape Corinth area
Unique weapons up for grabs
New weapons
New armor
New daily missions
Various new terrifying Umbranoid bosses
Arena
Chromium Embedded Framework
Initial rollout of a new Modern User Interface framework
Resizable windows
Sharper, clearer window rendering
GPU/CPU Rendering availability for higher user compatibility
Current windows covered: Voting, Immersive NPCs. Additional interfaces will roll out in future patches.
Smart Avatar Creation
Avatar creation now includes a smart AI-assisted system that helps users achieve their desired look more quickly and intuitively, complementing the existing slider-based tools.
Image to Character: Generate an avatar based on a user-provided image.
Text to Character: Create an avatar from a written description.
Voice to Character: Build a character profile using vocal input.
NPC Updates
Many previously static or limited-moving NPCs are now Immersive NPCs.
Immersive NPCs now understand more about their immediate surroundings, including nearby players, their own apparel, time of day, and other contextual details.
Select creatures have been upgraded to function as Immersive NPCs or Mission Brokers.
All Immersive NPC internal models have been updated to more reliable and faster systems.
Several new NPCs have been added across Calypso.
NPCs and Mission Brokers can now spawn dynamically in multiple locations throughout the universe and offer context-specific missions while active in the world.
Voting System
Players can now directly shape what comes next. Through developer-run polls, the community can vote on future priorities, which areas to focus on, and key implementation or design choices. Whether it is major roadmap decisions or smaller quality-of-life improvements, your voice helps guide our direction and ensures we build what matters most to you.
Newcomer missions
The newcomer missions on Calypso have been revamped from the ground up, with smoother flow, better guidance, and a more rewarding early experience. On top of the improvements, several brand-new missions have been added to give fresh arrivals even more to discover right from the start.
Port Atlantis
The city has undergone a major remake to its location, layout, and overall look, with stronger fortifications taking center stage. The goal was to turn it into a true hub, and the result is a cleaner, more readable city that is far easier to navigate and explore.
When players depart Setesh, this is their next landing point. From here, they can continue into the surrounding mission chains.
Camp Icarus
The area has been significantly rebuilt in both layout and visuals to better match its identity as a fortified outpost, while still staying closely tied to the newcomer experience
Mayhem
A fresh selection of new Buffing Mindforce Chips can be looted from the Merry Mayhem mobs
Blueprints (L) for the Caustic, Cryoblight, Frostbite and Neuroshock Chips have been added to the Mayhem Vendor
For additional information regarding Merry Mayhem event see announcement at: Merry Mayhem 2025
The new Christmas Strongbox item will be announced at the start of Merry Mayhem
Misc.
A new mission is available in Port Cabrakan, that leads to an Adjusted version of the SET-P1 Civilian Sidearm
Changes
The number of Teleportation Tokes has been lowered from 10 to 6 for station-to-station teleports, and from 15 to 10 for planet-to-planet
Most Pills are now auctionable
The teleporter at Club Neverdie on Secret Island can now be accessed from other planets, for a teleportation token fee
ND-Asteroids now have a Codex Challenge
Event System changes: Prices are reduced to 10 PED base cost and 2 PED per hour, and max time has been extended to 8 hours
Fixes
Fix to stabilize Immersive NPCs / Missionbroker servers
Fixed a bug that caused certain items to get 0% efficiency when they shouldn’t have (ex. the Cryoblight chips)
Fixed a bug with the Mining Laser Effect’s text (Cracking) that prevented the percentage from showing in the description
Fixes to the shader compilation cache system and improved shader compilation speed resulting in a more stable experience when starting the game and faster loading times
Immersive NPCs memories will be reset due to big changes in how the memories work
ARIS
New features
The mining spawners for ores have been completely revamped, covering larger areas and with a more logical layout based on the layout of the land. There is also much more focus on ARIS-specific ores than before
With the mining changes, the old mining missions have been replaced with new ones. You can still finish the old ones while you have them active, but you will only receive the new ones from now on
Elara Vox, the new colleague of Orson Cipher in Ironhaven is in need of some assistance with the sound issues they have been experiencing
Daniam and Onu, over by the large beach north west of Ironhaven, have been tinkering away at their next invention, but they have hit a snag. They probably need a bit of help as well
Changes
The mobs in the Maintenance Tunnels are now shared loot
Further flattened the Malcruentor spawn east of the Elevex Station to make it easier to hunt
Reduced the general robot resources in the daily bosses loot
Added collision to the ARIS planet in space
Disallowed mining in the Bovine caves
Fixes
The texture for the Hyperion Arm Guards, Perfected should now be working as intended
The Oblivion Protocol weapons have been updated with the correct textures
Known Issues
The mobs in the new instances are not automatically looted
No feedback when the door opens after killing the Cryomusoids in the lab
The Altar is currently undergoing a rebuild due to potential exploits and issues around it, and will be made available in a future update
Planet Cyrene
New Additions
A.R.C. Prestige
Two new missions from Amos and Saphira targeting Vlanwings and Protocores
A.R.C. Tier 4
This has been put into A.R.C. Prestige instead of the Hub
New Armor set available for Shrapnel
A.R.C. Adept
New Ranks of Ecotron (acquired the same way as other Ecotrons)
Undertaking Hyden Epic Mission
Head over to Kwarn’s and talk to the Helpful Ghost Cypher if you already have your Coat of Hyden from the mission: Your Just Rewards - CoH Finale
Learn more about the Turrelions on Cyrene and upgrade your Coat of Hyden
New Blueprint Texture Rewards
Ben Keery
Holiday Polka Dot Texture Blueprint
Kayde Barns
Alien Leather Texture Blueprint
Hoban Statsk
Molten Blue Crystal Texture Blueprint
The Cyrene Jolly Wonderland Instance and other Holiday Missions will be opened later this month with holiday gifts.
Changes
The following missions have had their turning requirements adjusted:
Zorra's Blessed Laser Amp - Trade (repeatable)
Hyden's Unstable BLP Amp - Trade (repeatable)
The following items have had their TT value increased:
Zorra's Blessed Laser Amp
Hyden's Unstable BLP Amp
The Nightmare Nexus has faded back into the void once more
Bug Fixes
Various typographical and grammatical adjustments
Several floating objects brought back down to the surface
Known Issues
Support weapons are not currently working properly, this is a platform issue
All Cyrene vehicles (P.I.G.V., Spear, Lancer, Dragonfly) have default sounds, this will be addressed in a future patch
A supplementary mission for Rank 5 of Brown Beetles to give proper mission rewards is not working correctly and will be fixed in a future VU
Some Quality Ratings information in the blueprint book: A.R.C. is incorrect