Synths
Changes
Synths can now traverse steeper cliffs and are much less prone to getting stuck
Synths will now treat and remember sentimental value much higher
Improved focus and task consistency, reducing unnecessary context switching and premature action changes - this does not override their inner will or feelings
Synths can now operate on Calypso, Rocktropia and Next Island
Improved synths understanding on the concept of time and when events have occurred
Synths memory and time awareness has been greatly improved
Added Synths capabilities to engage higher danger creatures
Improved looting accuracy
Improved personal notes management
Improved overall intelligence
Improved handling and understanding of teleporters
Improved navigation
Synths new set of Capabilities now include:
Travel in Ground and Flying vehicles
Baitfishing / Fishing / Combining rods
Questing / Tracking and Completing quests (does not include AI quests)
Can now sit and stand
Weight / Maxweight understanding
Lifescanners
Refine materials / see outcomes
Craft / Read blueprints requirements
Know when a party invite has “Looter takes all” requirements
Loadouts / Create / Favorite
Give out waypoints to their location
Destroy Destructibles
See and Loot items from ground
Manage Pets / See pets / Favorite pets
Consumables
Join / Create / Manage Societies
Combine Armours and Plates
Can now see if their loot was a HoF/Global
Motherships - Repair/Gunner/Summon
Fixes
Fixed Amnesia bug where Synths would be very forgetful
Fixed feeling issues where feelings would display incorrectly even when properly rested, such as tired, bored etc
Fixed bug where Synths failed recalling information from their inventory such as specific items
Fixed memory recalling and saving issues
Fixed bug where Synth would misunderstand what teleporters they have
Fixed coordinate issues when the Synths recall positional information
Fixed bug where Synths wouldn't understand difference between nearby/unlocked teleporters properly
Fixed bug where newly discovered teleporters still showed as locked
Fixed world event dispatching being too quick for the synth to manage properly
Fixed bug with retrieving friendlist information
Fixed shared loot bug
Fixed part where Synths would overshare
Entropia Universe
Changes
Added more different fish to the non-Calypso planets
Fixes
Fixed an issue where items in a shopkeeper could get unloaded from the shop search
Pets are now added correctly to the shop search, in their own category and with the level displayed after the name
Fixed several food descriptions that mentioned the wrong fish
Fixed an issue where the name of the discoverer is not showing up for newly discovered items. Items discovered before this fix will remain as “Unknown” for a while longer, but it will be resolved in a future patch
Fixed Plot Tools showing 0/0 building or gardening counts in some cases — your built structures and gardens now show the correct used/available counts again.
Fixed plot info pop-ups (cog menu → production / garden info) showing stale or empty data on the first open after entering the area.
Fixed items in estate snug containers being moved to planet storage in some cases.
Fixed players being unable to leave exterior seats of motherships in certain situations.
Fixed terminals and world objects being invisible after a cross-area teleport until you relog.
Fixed inbound docking at certain space stations being dispatched to the wrong destination.
Fixed an issue with the revive UI after a client disconnect.
Fixed the game viewport going black on auto-login.
Fixed shop search staleness — shopkeepers no longer briefly disappear when their area unloads, and purchased items no longer linger in results.
Various item name and description fixes.
Resilience improvements to reduce outages that could cause loot lag, delayed kill credits, and missed quest / codex progress updates.
Fixed AI Mission starts/negotiations failing
ARIS
Fixes
Fixed the names of the Personal Pharmatron blueprints
Fixed the name of the altar boss not working in the chat
Known Issues
Warping a mothership between space stations and then leaving the pilot seat may show "area currently unavailable" for the ship interior — relog to fix.