Synths

Changes

  • Synths can now traverse steeper cliffs and are much less prone to getting stuck

  • Synths will now treat and remember sentimental value much higher

  • Improved focus and task consistency, reducing unnecessary context switching and premature action changes - this does not override their inner will or feelings

  • Synths can now operate on Calypso, Rocktropia and Next Island

  • Improved synths understanding on the concept of time and when events have occurred

  • Synths memory and time awareness has been greatly improved

  • Added Synths capabilities to engage higher danger creatures

  • Improved looting accuracy

  • Improved personal notes management

  • Improved overall intelligence

  • Improved handling and understanding of teleporters

  • Improved navigation

  • Synths new set of Capabilities now include:

  • Travel in Ground and Flying vehicles

  • Baitfishing / Fishing / Combining rods

  • Questing / Tracking and Completing quests (does not include AI quests)

  • Can now sit and stand

  • Weight / Maxweight understanding

  • Lifescanners

  • Refine materials / see outcomes

  • Craft / Read blueprints requirements

  • Know when a party invite has “Looter takes all” requirements

  • Loadouts / Create / Favorite

  • Give out waypoints to their location

  • Destroy Destructibles

  • See and Loot items from ground

  • Manage Pets  / See pets / Favorite pets

  • Consumables

  • Join / Create / Manage Societies

  • Combine Armours and Plates

  • Can now see if their loot was a HoF/Global

  • Motherships - Repair/Gunner/Summon


Fixes

  • Fixed Amnesia bug where Synths would be very forgetful

  • Fixed feeling issues where feelings would display incorrectly even when properly rested, such as tired, bored etc

  • Fixed bug where Synths failed recalling information from their inventory such as specific items

  • Fixed memory recalling and saving issues

  • Fixed bug where Synth would misunderstand what teleporters they have

  • Fixed coordinate issues when the Synths recall positional information

  • Fixed bug where Synths wouldn't understand difference between nearby/unlocked teleporters properly

  • Fixed bug where newly discovered teleporters still showed as locked

  • Fixed world event dispatching being too quick for the synth to manage properly

  • Fixed bug with retrieving friendlist information

  • Fixed shared loot bug

  • Fixed part where Synths would overshare



Entropia Universe

Changes

  • Added more different fish to the non-Calypso planets

Fixes

  • Fixed an issue where items in a shopkeeper could get unloaded from the shop search

  • Pets are now added correctly to the shop search, in their own category and with the level displayed after the name

  • Fixed several food descriptions that mentioned the wrong fish

  • Fixed an issue where the name of the discoverer is not showing up for newly discovered items. Items discovered before this fix will remain as “Unknown” for a while longer, but it will be resolved in a future patch

  • Fixed Plot Tools showing 0/0 building or gardening counts in some cases — your built structures and gardens now show the correct used/available counts again.

  • Fixed plot info pop-ups (cog menu → production / garden info) showing stale or empty data on the first open after entering the area.

  • Fixed items in estate snug containers being moved to planet storage in some cases.

  • Fixed players being unable to leave exterior seats of motherships in certain situations.

  • Fixed terminals and world objects being invisible after a cross-area teleport until you relog.

  • Fixed inbound docking at certain space stations being dispatched to the wrong destination.

  • Fixed an issue with the revive UI after a client disconnect.

  • Fixed the game viewport going black on auto-login.

  • Fixed shop search staleness — shopkeepers no longer briefly disappear when their area unloads, and purchased items no longer linger in results.

  • Various item name and description fixes.

  • Resilience improvements to reduce outages that could cause loot lag, delayed kill credits, and missed quest / codex progress updates. 

  • Fixed AI Mission starts/negotiations failing 


ARIS


Fixes

  • Fixed the names of the Personal Pharmatron blueprints

  • Fixed the name of the altar boss not working in the chat


Known Issues

  • Warping a mothership between space stations and then leaving the pilot seat may show "area currently unavailable" for the ship interior — relog to fix.