Greetings Colonists,

Today we are bringing you another in-development look at some upcoming changes and features. With this, it's important to note that all of this is mid development, not polished, not in a final state. We want to keep sharing development with you all as openly as possible!

Auction Rework

The auction will be getting an update and it will specifically have plenty of new quality of life changes, making it easier to sell, buy, manage everything and quickly get to the results you are seeking quickly.

Selling smarter

  • Sell to best order - one click sells a queued item straight to the highest matching buy order (price re-verified after you confirm)

  • Apply lowest comparable - one click prices your item at the current lowest comparable buyout on the market

  • Market data per item - day/week/month markup + sales volume shown right on each staged sell row

  • Markup entry mode - persisted toggle to type prices as markup % (e.g. 105.25%) instead of PED, converted exactly like the rest of the game

Safety nets (real-money guards)

  • Low-price warning - explicit confirmation if your total buyout is suspiciously far below what a buy order would pay

  • In-window confirmations - the sell confirms are now proper in-window dialogs

Sell queue workflow

  • Multi-item sell queue - stage many items, edit quantity/bid/buyout/days per row, submit as one batch with live progress/status

  • Partial-stack listing - set a quantity below the stack size and it splits + lists automatically

We are also looking into many other frequently suggested features, such as but not limited to "set" selling, like sets of armour.

Improved Characters and Character Creation

The team have been hard at work making our new character system compatible with all the existing clothing and equipment in-game - and as one of the final steps, getting everything into a new character creator ready for you all to make your brand new avatars!

And with all new facial animations:


New Map Modes

The team have been hard at work building new ways to see the world. Our current map, while functional, is highly limited in what it can show.

In the video below you can see one of the new views coming to the map - real time 3D. This allows for a much more detailed look at areas, waypoints - even new abilities to see exact positions of mission NPCs, dynamic events and more.


As always, these are just some of the in-progress projects we are working on, both to improve the game today, and as part of our work moving towards Unreal. Thanks for tuning in!